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Caesar IV FAQVersion 0.25Made By: AAChaoshand-Table of Contents. LegalI. Starting OutIII. City Setup-. LegalThis FAQ is entirely my work. The information provided here is fromvarious sources such as the internet, the game itself, and the instructionmanual.None of this work has been directly copied and everything is original.This FAQ is not for distribution or sale and may only be used on GameFAQS andGamespot. Please respect other peoples work and don'tsteal their hard work!
This FAQ has been copy righted by me AAChaoshand aGameFAQS user in good standing. Until this FAQ is finishedit will remain a decimal version. You may reach my by emailing me [email protected]. IntroductionCaesar IV is another installment of the Caesar game series, this game isall about building a city for Rome and Caesar. Easy you might say right?
Well,as the saying goes 'easier said than done'. Caesar IV brings you thechallenge to build a thriving city while thwarting the ones that would wantto see that all ruined.
Not only must you master resource allocation,production, trading, storage but you must also manage your money from taxesand trades. This all sounds quite interesting and to make it even betterCaesar IV brings you military strategy as well. Will you fight off theenemy with bows, light soldiers, heavy soldiers, or cavalry?
Are you goingto use walls and towers or would you rather just buy the enemy off and liveto fight another day? The choice is yours in this game, it is definitely achallenging city simulation!-II.
Starting OutCaesar IV lets you either jump straight into the Republic campaign or startoff in the Kingdom campaign which is a tutorial on how to have a basic cityrunning smoothly. They do this by taking you through several levels eachintroducing something new while maintaining what you have learned. Thekingdom campaign is a good recommendation for players not accustomed to theCaesar series, simulation games, or just someone who wants a refresher onwhat does what in the city. The Republic campaign begins the early Romanempire and ends after Rome sacked Carthage while the Empire campaign is muchharder and continues on after Carthage and the missions are even harder thanthe Republic campaign.-III. ResourcesResources in Caesar IV is what makes your city grow. Without these yourcity will amount to little or nothing at all and you must know what eachresource is and how it affects your city.
Each resource has a specific usein the game whether it be for housing improvements or for military use youneed to know what they are! Resources have 4 classifications for homeimprovements and they are:-Food-Basic Goods-Luxury Goods-Exotic Goods-The Food Class-The food class contains anything your citizens can eat, no specific citizenwill deny any type of food given to them.
There are three types of foodthat can be fed to your citizens and they are:-Wheat-Vegetables-MeatWheat seems to be the easiest to produce and is one of the first types offood available to you in the campaigns. None of these types of food ispreferred over the other but having more than one type of food can reallyhelp you keep your people happy and their health up. Another thing you mustconsider is what type of citizen you are providing food for. There arethree types of citizens and 1 of them doesn't work but pay high taxesinstead. Plebians and Equites are generally happy with one type of food butproviding them more makes them happier and helps evolve their housing.Patricians are generally happy with two or more types of food until theirhousing evolves.
Keep in mind that if your housing evolves then so do thecitizens' food needs.-Wheat-Wheat is produced by means of grain fields. These fields are found underthe sickle option on the building panel. These fields can only be placed onareas with green grass and flowers because they require fertile land. Notethat the field does not have to be completely on the fertile land, justenough of it so that the majority of the field is on the fertile land.
Thisgoes for any fields you put down on the map. At this point you have placedgrain fields but who is going to harvest them? To benefit from the fieldyou just placed you must also build a farm. Note that your fields do notneed road access but your farms do. Each farm type can support 2 of thefields of that type. So 1 wheat farm and support 2 fields of wheat and 2wheat farms can support 4 wheat fields and so forth.-Vegetables-Vegetables are another type of food that can be produced, vegetables areproduced from vegetables fields found in the same place the wheat fieldswere found.
Vegetables require a vegetable farm which also supports 2 fieldsa peice.-Meat-Meat is a little different than your other two food types because it can beused for more than just food and is also a bigger field. The cattle pastureis what produces meat and the cattle farm is what is used for the pasture.The same rule applies as before, 2 pastures is covered by one farm. Meat isalso used for training animals which we will get into later.-The Granary-So we have covered all three types of food so far but what good is food if itjust sits at the farm all day? We need to store this food somewhere and no,not the storage yard!
We need a granary to hold our foods for us so that thefarms can keep on producing more and more food. Granaries are found underthe storage button on the panel.
The neat thing about granaries is that youcan adjust how much food is put in there and what types! Granaries aremanned by plebs and must be next to a road, make sure that it is a road nearthe farms or housing or it will take forever for your people to get the foodthey deserve.-The Food Market-The food market is another essential item to feeding your people.
The foodmarket is what distributes the food to the housing. Without this buildingyour people will go hungry because they will not go to the granary.-Basic Goods-Basic Goods entail alot of different buildings to make them, usually a rawmaterial building, a production building, a warehouse to store the item, anda basic goods market to distribute them.-Raw Material-Raw material is what is mined from the map. This material is what is used inthe production buildings to make basic goods. For example, you need olivesto make olive oil and clay to make pottery.
The following is a list of rawmaterials:-Olives.-Grapes-Wool.-Timber-Clay.-Sand.-Iron-Gold-MarbleNote that not all of these materials are used in the production of basic goodsandonly the ones with an. next to them are the basic goods raw materials. Belowis a list of what each material produces in a productionbuilding:Olives - Olive OilWool - ClothingClay - PotterySand - GlassUsually having one of these types of basic goods is enough to make your plebhousing evolve one level.-Olives and the Oil-Olive fields are under the same category that wheat and vegetable fields wereunder because they are placed on fertile land. The only difference is that youdo not eat olives but produce them to make olive oil as a basic good.
Olivefields require an olive farm and as you may have guessed, each farm covers2 fields. To actually make the olive oil once you have produced the olivesyou must make an olive oil factory found in the industry button on the panel.-Wool is Baaad-Just kidding, wool is what is used to make clothing and is produced from asheep pasture.
Sheep pastures do not make food and are only used for woolproduction and also require a fertile area of land. Once wool has been producedand stored at the local warehouse you can then turn that into clothing wit haclothing factory found in the same place that the olive oil factory was found.-Clay in a pit-Clay is one resource you may not have access to in some levels because it isonlyfound in a clay pit which can not be built. Clay pits are the orange dirtpiles onthe map.
Clay is produced through the means of a clay digging camp. Thisbuilding does not have to be anywhere near the clay pit as long as the workerscan get to the pit on foot. So if a clay pit is on the other side of a riverthen yourgoing to have to build a bridge to get to it. Clay like all other rawmaterials is stored at the local warehouse and is used to make pottery. Potteryisproduced through a pottery factory found in the industry section.-Sand and the dunes-Sand is another raw material like clay that can not be produced unless there isasand pit somewhere on the level. Like clay, sand is gathered in a sandcollectingcamp and is stored at the warehouse. Sand is used to make glass and to makeglass you need a glass factory.
The same rule applies to sand, if you can'tget tothe sand pit on foot then you are not going to have anysand!That completed the basic goods explanations. Remember, all basic goods requirea basic goods market to be distributed and before the market can get the goodsyou need a warehouse that the market can pick the goods up at.
Distancegenerally isn't a problem but keep in mind the farther your market carts have togo the more time your housing has to go without a certain type of good beingreplenished.-Luxury Goods-Luxury goods are goods that not everyone needs access to. Plebians do not needluxury goods nor will they accept them. Equites and patricians are the only twocitizen class' that need these goods.
Luxury goods are goods that are producedforhousing evolution purposes and keeping your middle and upper class citizenshappy. The following is a list of luxury goods and what is needed to producethem:Furniture - TimberJewelry - GoldUtensils - IronWine - GrapesEach of these four goods are produced in much the same way that the basic goodswhere only they use different raw materials.
However, lets go into a briefdescription of them, nothing to lengthy since you already got the idea of howbasic goods work.-Timberrrrrr!-Timber is wood, plain and simple, this resource can be gotten from any sourceof wood in the map, just don't clear trees that you may need. Once you havewood make a furniture factory to put it to good use, also note that weapons andchariots require wood.-Gold-Gold is in the form of gold mines, like clay and sand you need a gold pit toeven begin stripping gold from the map.
Once harvested, make a jeweleryfactory to start making those rings!-Iron Man!-Iron is the same as gold, without a iron pit you arn't going to get anything!Weapons and utensils both use iron in this game so you can make either factoryto make either item.-Grapes-Grapes are a little different than most raw resources, they are like olives,you need to make a grape vineyard then grape farms. Once you have done thisyou need to make a warehouse to store them at and no you can not eat them.Once done, make a wine factory then you will start producing wine.-Exotic Goods-Exotic goods are those goods that no one but your rich people the patricianscan make any use of.
These are required to evolve the patrician housing andlater in the game they will need up to six different types of exotic goods toget to a grand mansion level. These are really expansive and you can not makethem, you must import them.-IV. Money(Denarii)Denarii is what makes your city able to do anything, before you can even startproducing items and mining raw materials you need denarii and there is a fewthings that you need to understand about it before you can use it efficiently.Denarii can either work with you or against you in Caesar IV and we all want itto work with us.
Here is what I mean by this. Denarii in the positives is agood thing but if it is to low than your actually hurting yourself, you maythink 'okay i'm still in the positives in money' but this is actually messingup your economy. Low denarii upsets plebs and equites because they can not getpaid.
Pleb usually deal with it until it is in the negatives or close to zeroand equites start bailing out on first site of possible debt. Suffice it tosay, a population of 10000 does not want to see a denarii stash of 2000. Thiswill upset your workers and within a few months they will start leaving.Another thing to note, while being in debt for short periods of time may notdamage you all that much in favor to caesar it still hurts and what happens ifyour under attack a month later and all trade halts until that attack is over?Well you see my point, don't spend denarii if you don't need to until you havea working economy that can hold itself up.Another thing to note about denarii is that you can always donate to your fundsfrom your personal stash, this personal salary has no real purpose other thanbackup.
Sending funds to caesar is a bad idea, you can only send so many giftsbefore he starts getting upset or just doesn't care, plus it takes away fromwhat you can give to your city in the event of an emergency. Many people askwhat an easy way to earn denarii is, my answer is trade. Trade is the onlyreal way of making alot of denarii fast as long as you can produce the goodswell enough to keep up with trade. Just make sure you don't sell all yourproducts so quick that you don't notice, you will then assume more denarii ison its way when it really isn't.Finally, taxes and work payment. Taxes are set to a 6% rate as a defaultnormal rate, thus it takes 6% of whatever the resource costs and converts itinto city funds.Note that there are two different types of taxes, goods and property. Goodstaxes consists of anything that is bought.
If your citizens buy it then theypay a tax with it and we all know what happens if we raise taxes. Raisingtaxes is fine as long as you can level it out with something else. Lower taxesis a good idea only if you got some angry people or just want more people tomove into your city faster.Property taxes are only collected from your patricians, these rich guys payalot of denarii to live in a well laid out area.
Patrician taxes alone can payyour workers if done correctly.Paying your workers is another part of the denarii system that you need tounderstand, underpaid workers get angry and overpaid workers are happy.Underpaid workers deal with it as long as you level it out with something likelots of basic goods or food. Overpaying your workers is only good to keep themin your city or attract more immigrants.-V. TradingAh yes, we started talking about trading earlier and now we can really divedeep into it.
Trading is essential to a great city because taxes alone justwon't do.-VI. City Setup-VII.
Caesar IV is a city-building game set in ancient Rome, developed by Tilted Mill Entertainment. The game was announced in August 2005 and was released on 26 September, 2006 in the United States.
The game features a three dimensional game engine and individual modeling of game character behaviors.Like its original release Caesar in 1993, the game simulates city administration in historical Rome. Like its sibling release Children of the Nile in 2004, the game continues a new trend in the city building game genre to use more interactive and detailed game design and play.