The realm was ravaged by Devils & Demons. As the battle between monsters and men raged, endless streams of diabolic reapers brought death and despair to humankind. The army of man was outnumbered. Product description. Immerse yourself in the probably best strategy RPG ever! Fight hordes of. Starts out fun, you will soon realize however, that the game is designed to make you pay money. I was going to give this a five star, but this is just.
Fight hordes of savage demons and undead while you clash with powerful boss enemies like necromancers and dragons. Take on a myriad of quests in a living fantasy world with many events, encounters and of course epic war loot.
Enjoy the action, excitement and fun as you increase the power of your group of heroes and pave your way to the top. Embrace the legend of Devils & Demons and write your own story!In a magic age, where dragons ruled and the world of Desola was at the height of its glory, a demonic portal opened its infernal abyss in the shadowlands.
The realm was ravaged by Devils & Demons. As the battle between monsters and men raged, endless streams of diabolic reapers brought death and despair to humankind. The army of man was outnumbered and in disarray. It is your duty to assemble a party of heroes and embark on an epic quest to help the Order of the Light stop the menacing threat. Start your crusade to protect the kingdom against the empire of darkness and a war brought upon them by the lords of fire.FEATURES✔ FREE TO PLAY✔ Deep turn based tactical combat✔ Fight, loot and recruit! By purchasing this item, you are transacting with Google Payments and agreeing to the Google Payments. AFinitDataCallback(key: 'ds:17', isError: false, hash: '22', data:functionreturn 'gp:AOqpTOERGjC2KapHZhNUzXZppen9iA3Fo3yB9do7vIiBQmDncjYJ3RTZHmXG2ilinPixgAsQ-pqZPhIDcVmk4Co','Drewball Segura',null,2,null,null,null,'playing a streagty RPG game, remind me of my days of PlayStation days.
Some of the best RPG games came out on ps1 and this brings back good memories. It's worth getting into and seeing how far they can take it I only just begun but I'm hoping its a game where you work hard no where if u have a good wallet because then otherwise it will be just another crappy game but so far it hasn't disappointed me so let's see how much fun I can have.' ,129000000,14,null,null,'2','Drewball Segura',null,null,2,null,null,null,'by Lillie C Nation',null,2,null,null,null,'I'm gonna level with all of you. This game is FUN. There is fantastic presentation in every department, yes, but the main truth of the matter is this game is FUN. I went premium after playing for a while and found it to be very much worth the money.
Are there better SRPGs out there on Android? I will say yes. However, none of them have been as FUN as this one. One big complaint I have is the waiting for characters to heal between battles. I do not like it. That is all.'
,114000000,5,null,null,'1','Horrors by Lillie C Nation',null,null,2,null,null,null,'Lindsey',null,2,null,null,null,'started playing and it looks pretty fun. Looks like a tactical small team gauntlet run with skills in a hex grid. Think final fantasy tactics. Minus 1 star for a cap on ap for all units; there should be units that can make more moves per turn.'
,620000000,5,null,null,'7','Nathan Lindsey',null,null,2,null,null,null,'Hunter',null,2,null,null,null,'fun game. Interesting storyline, intuitive gameplay, and a touch of old school style. All around a very well developed game, nice work.'
,652000000,0,null,null,'2','Robert Hunter',null,null,2,null,null,null,'Borjal',null,2,null,null,null,'like this game because of the graphics i wish the developers makes more heroes so i have a mission to unlock them both.minimum of 50 heroes i guess.till next time i give them 5star.we love you.' ,717000000,0,null,null,'8','Lorelie Borjal',null,null,2,null,null,null,'G',null,2,null,null,null,'game itself is quite awesome. I haven't seen a single ad like everyone is saying but that could be because I block ads. As for the gameplay it's pretty simple. I'll admit I reset data after my first death but that was only because I ran into the enemy too quickly without warning. Other than that I've been having quite a kick ass time playing. Love that you can skip the enemy turns and go right back to you're own turn.
4 stars only cause no game time speed up. 2x',196000000,0,null,null,'5','Tim G',null,null,2,null,null,null,'Crain',null,2,null,null,null,'game ' need some new heroes and more missions and arena ' what the difference compared to the premium version',563000000,0,null,null,'5','Eric Crain',null,null,2,null,null,null,'Neilson',null,2,null,null,null,'I have to update my review. Gold is too low, and you cannot even keep a standard party of 4 leveled up. No chance to try all the different characters.
This is obviously pushing the overpriced IAPs. As I said previously, gameplay is fun, although a mite repetitive.' ,280000000,1,null,null,'8','Peter Neilson',null,null,2,null,null,null,'Norombaba',null,2,null,null,null,'really, really fun. Please add an update, I want to know what happens next after they destroyed the gudmund and recruited windcaller.
Also, thank you that this can be played offline because there are not many good games that can be played offline so thank you very much for that.' ,262000000,2,null,null,'2','Alberto Norombaba',null,null,2,null,null,null,'Popjes',null,2,null,null,null,'game so far. Not alot of unnecessary dialogue, good graphics and fun.' ,310000000,0,null,null,'4','Christopher Popjes',null,null,2,null,null,null,'cheap on gold for watching ads! Have to use too many potions to win even though level 14 and a.i. Too cheap on gold for defeating a.i.
And in chests. Other than that a good game.
Too much grind though cause too cheap on the gold!' ,109000000,1,null,null,'3','Ron',null,null,2,null,null,null,'Brewster',null,2,null,null,null,'played 20 hours yet, but great game so far. Excellent from graphics to gameplay. Even plays smooth on my slow cruddy rca iPad!' ,900000000,1,null,null,'6','Matt Brewster',null,null,2,null,null,null,'Nolasco',null,2,null,null,null,'connect to my google why??? Whats the problem now??? Before im connected now cannot connect',778000000,0,null,null,'9','Edward Nolasco',null,null,2,null,null,null,'Jochum',null,2,null,null,null,'really fun to play and very entertaining and enjoyable game experience having a lot of fun playing.'
,108000000,0,null,null,'8','Mark Jochum',null,null,2,null,null,null,'murphy',null,2,null,null,null,'like the game but the words are all bulky,blurry and hard to read. So I am only giving it a 3 or I would've gave it a 5.' ,109000000,0,null,null,'5','steven murphy',null,null,2,null,null,null,'Wynne',null,2,null,null,null,'Android sandbox is excellently designed. It allows apps to load all of the assets they could possibly ever need, but only within their own space, without giving them carte blanche to mess with all your files.
It also ensures that when you delete it, all those files go with it. The only reasons a game could ever have to demand access outside it are either malicious or incompetent. Either way, letting them have free run of your files is a terrible idea.
Always 1 star.' ,374000000,7,null,null,'1','Gwenyth Wynne',null,null,2,null,null,null,'Savoy',null,2,null,null,null,'easy to understand hexagonal, turn-based gameplay, with a nice, hand drawn looking art style, decent music, and voice with nifty spell, and ability effects. My only real annoyance is that the characters have little, to no animation. And they don't even turn around in battle to face targets which is really awkward looking. I'll keep playing to see if I can get over that however.
Nice game overall just polish up the animations, and I'd definitely raise the score. Good job tho!' ,640000000,2,null,null,'1','Kenny Savoy',null,null,2,null,null,null,'Robertson',null,2,null,null,null,'very well balanced, but if u buy the double xp boost n this boost n that boost its pretty balanced.
Had high hopes but there are other same style games that are more balanced n better overall.' ,1000000,1,null,null,'8','David Robertson',null,null,2,null,null,null,'Ellington',null,2,null,null,null,'a bit of cash on this game, but had to uninstall it to use another program for a bit. Big mistake, it apparently does not save to cloud or anything else. All the cash I spent is.
The blue dotted region shows where an angel of power 3 could reach
The angel problem is a question in combinatorial game theory proposed by John Horton Conway. The game is commonly referred to as the Angels and Devils game.[1] The game is played by two players called the angel and the devil. It is played on an infinitechessboard (or equivalently the points of a 2D lattice). The angel has a power k (a natural number 1 or higher), specified before the game starts. The board starts empty with the angel in one square. On each turn, the angel jumps to a different empty square which could be reached by at most k moves of a chess king, i.e. the distance from the starting square is at most k in the infinity norm. The devil, on its turn, may add a block on any single square not containing the angel. The angel may leap over blocked squares, but cannot land on them. The devil wins if the angel is unable to move. The angel wins by surviving indefinitely.
The angel problem is: can an angel with high enough power win?
There must exist a winning strategy for one of the players. If the devil can force a win then it can do so in a finite number of moves. If the devil cannot force a win then there is always an action that the angel can take to avoid losing and a winning strategy for it is always to pick such a move. More abstractly, the 'pay-off set' (i.e., the set of all plays in which the angel wins) is a closed set (in the natural topology on the set of all plays), and it is known that such games are determined. Of course, for any infinite game, if player 2 doesn't have a winning strategy, player 1 can always pick a move that leads to a position where player 2 doesn't have a winning strategy, but in some games, simply playing forever doesn't confer a win to player 1, and that's why undetermined games may exist.
Conway offered a reward for a general solution to this problem ($100 for a winning strategy for an angel of sufficiently high power, and $1000 for a proof that the devil can win irrespective of the angel's power). Progress was made first in higher dimensions. In late 2006, the original problem was solved when independent proofs appeared, showing that an angel can win. Bowditch proved that a 4-angel (that is, an angel with power k=4) can win[2] and Máthé[3] and Kloster[4] gave proofs that a 2-angel can win. At this stage, it has not been confirmed by Conway who is to be the recipient of his prize offer, or whether each published and subsequent solution will also earn $100 US.
Basic strategies and why they don't work[edit]
Many intuitive escape strategies for the angel can be defeated. For example, if the angel tries to run away from near blocks, the devil can make a giant horseshoe far to the north, then prod the angel into the trap by repeatedly eating the square just to the south of the angel. If the angel tries to avoid traps set very far away, the devil can make a small horseshoe to the north, then prod the angel into the trap by eating the squares far to the south.
It seems that the Angel should be able to win by moving up as fast as he can, combined with occasional zigzags to the east or west to avoid any obvious traps. This strategy can be defeated by noting that this Angel's possible future positions lie in a cone, and the devil can build a wall across the cone in the distance in a certain manner, so that when the angel finally arrives at the distance, the devil has created an impenetrable wall, and since the Angel insists on moving north, the Angel can't move at all.
History[edit]
The problem was first published in the 1982 book Winning Ways by Berlekamp, Conway, and Guy,[5] under the name 'the angel and the square-eater.'In two dimensions, some early partial results included:
- If the angel has power 1, the devil has a winning strategy (Conway, 1982). (According to Conway, this result is actually due to Berlekamp). This can be read at section 1.1 of Kutz's paper.[6]
- If the angel never decreases its y coordinate, then the devil has a winning strategy (Conway, 1982).
- If the angel always increases its distance from the origin, then the devil has a winning strategy (Conway, 1996).
In three dimensions, it was shown that:[citation needed]
- If the angel always increases its y coordinate, and the devil can only play in one plane, then the angel has a winning strategy. [7]
- If the angel always increases its y coordinate, and the devil can only play in two planes, then the angel has a winning strategy.
- The angel has a winning strategy if it has power 13 or more.
- If we have an infinite number of devils each playing at distances then the angel can still win if it is of high enough power. (By 'playing at distance ' we mean the devil is not allowed to play within this distance of the origin).[dubious]
Finally, in 2006 (not long after the publication of Peter Winkler's book Mathematical Puzzles, which helped publicize the angel problem)there emerged four independent and almost simultaneous proofs that the angel has a winning strategy in two dimensions.Brian Bowditch'sproof works for the 4-angel, while Oddvar Kloster's proof and András Máthé's proof work for the 2-angel. Péter Gács's proof works only for a much larger constant. The proofs by Bowditch and Máthé have been published in Combinatorics, Probability and Computing. The proof by Kloster has been published in Theoretical Computer Science.
Further unsolved questions[edit]
In 3D, given that the angel always increases its y-coordinate, and that the devil is limited to three planes, it is unknown whether the devil has a winning strategy.
Proof sketches[edit]
'Guardian' proof[edit]
The proof, which shows that in a three-dimensional version of the game a high powered angel has a winning strategy, makes use of 'guardians'. For each cube of any size, there is a guardian that watches over that cube. The guardians decide at each move whether the cube they are watching over is unsafe, safe, or almost safe. The definitions of 'safe' and 'almost safe' need to be chosen to ensure this works. This decision is based purely on the density of blocked points in that cube and the size of that cube.
If the angel is given no orders, then it just moves up. If some cubes that the angel is occupying cease to be safe, then the guardian of the biggest of these cubes is instructed to arrange for the angel to leave through one of the borders of that cube. If a guardian is instructed to escort the angel out of its cube to a particular face, the guardian does so by plotting a path of subcubes that are all safe. The guardians in these cubes are then instructed to escort the angel through their respective subcubes. The angel's path in a given subcube is not determined until the angel arrives at that cube. Even then, the path is only determined roughly. This ensures the devil cannot just choose a place on the path sufficiently far along it and block it.
The strategy can be proven to work because the time it takes the devil to convert a safe cube in the angel's path to an unsafe cube is longer than the time it takes the angel to get to that cube.
This proof was published by Imre Leader and Béla Bollobás in 2006.[8] A substantially similar proof was published by Martin Kutz in 2005.[6][9]
Máthé's 2-angel proof[edit]
Máthé[3] introduces the nice devil, which never destroys a square thatthe angel could have chosen to occupy on an earlier turn. When the angel plays against the nice devil it concedes defeat if the devil manages to confine it to a finite bounded region of the board (otherwise the angel could just hop back and forth between two squares and never lose!).Máthé's proof breaks into two parts:
- he shows that if the angel wins against the nice devil, then the angel wins against the real devil;
- he gives an explicit winning strategy for the angel against the nice devil.
Roughly speaking, in the second part, the angel wins against the nice devil bypretending that the entire left half-plane is destroyed(in addition to any squares actually destroyed by the nice devil),and treating destroyed squares as the walls of a maze,which it then skirts by means of a 'hand-on-the-wall' technique.That is, the angel keeps its left hand on the wall of the mazeand runs alongside the wall.One then proves that a nice devil cannot trap an angel that adopts this strategy.
The proof of the first part is by contradiction, and hence Máthé's proof does not immediatelyyield an explicit winning strategy against the real devil.However, Máthé remarks that his proof could in principle be adapted to give such an explicit strategy.
Bowditch's 4-angel proof[edit]
Brian Bowditch defines[2] a variant (game 2) of the original game with the following rule changes:
- The angel can return to any square it has already been to, even if the devil subsequently tried to block it.
- A k-devil must visit a square k times before it is blocked.
- The angel moves either up, down, left or right by one square (a duke move).
- To win, the angel must trace out a circuitous path (defined below).
A circuitous path is a path where is a semi-infinite arc (a non self-intersecting path with a starting point but no ending point) and are pairwise disjoint loops with the following property:
- where is the length of the ith loop.
(To be well defined must begin and end at the end point of and must end at the starting point of .)
Bowditch considers a variant (game 1) of the game with the changes 2 and 3 with a 5-devil. He then shows that a winning strategy in this game will yield a winning strategy in our original game for a 4-angel. He then goes on to show that an angel playing a 5-devil (game 2) can achieve a win using a fairly simple algorithm.
Bowditch claims that a 4-angel can win the original version of the game by imagining a phantom angel playing a 5-devil in the game 2.
The angel follows the path the phantom would take but avoiding the loops. Hence as the path is a semi-infinite arc the angel does not return to any square it has previously been to and so the path is a winning path even in the original game.
See also[edit]
- The homicidal chauffeur problem, another mathematical game which pits a powerful and maneuverable adversary against a highly resourceful but less powerful foe.
References[edit]
- ^John H. Conway, The angel problem, in: Richard Nowakowski (editor) Games of No Chance, volume 29 of MSRI Publications, pages 3–12, 1996.
- ^ abBrian H. Bowditch, 'The angel game in the plane', Combin. Probab. Comput. 16(3):345-362, 2007.
- ^ abAndrás Máthé, 'The angel of power 2 wins', Combin. Probab. Comput. 16(3):363-374, 2007
- ^O. Kloster, A solution to the angel problem.Theoretical Computer Science, vol. 389 (2007), no. 1-2, pp. 152–161
- ^Berlekamp, Elwyn R.; Conway, John H.; Guy, Richard K. (1982), 'Chapter 19: The King and the Consumer', Winning Ways for your Mathematical Plays, Volume 2: Games in Particular, Academic Press, pp. 607–634.
- ^ abMartin Kutz, The Angel Problem, Positional Games, and Digraph Roots, PhD Thesis FU Berlin, 2004
- ^B. Bollobás and I. Leader, The angel and the devil in three dimensions. Journal of Combinatorial Theory, Series A. vol. 113 (2006), no. 1, pp. 176–184
- ^B. Bollobás and I. Leader, The angel and the devil in three dimensions. Journal of Combinatorial Theory, Series A. vol. 113 (2006), no. 1, pp. 176–184
- ^Martin Kutz, Conway's Angel in three dimensions, Theoret. Comp. Sci. 349(3):443–451, 2005.
External links[edit]
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